Modification de Bible Fallout 0
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La ''Bible Fallout 0'' est une compilation révisée de la ''[[Bible Fallout 1]]'', ''[[Bible Fallout 2]]'' et ''[[Bible Fallout 3]]''. Toutes les notes en italiques proviennent des contributeurs de ''The Vault'' et pas de Chris Avellone lui-même. | La ''Bible Fallout 0'' est une compilation révisée de la ''[[Bible Fallout 1]]'', ''[[Bible Fallout 2]]'' et ''[[Bible Fallout 3]]''. Toutes les notes en italiques proviennent des contributeurs de ''The Vault'' et pas de Chris Avellone lui-même. | ||
{{début du document}} | {{début du document}} | ||
==Intro: Black Isle Studios message boards== | ==Intro: Black Isle Studios message boards== | ||
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==Avertissements== | ==Avertissements== | ||
{{informations à traduire}} | {{informations à traduire}} | ||
# | # The information presented here is a rough draft and will need some heavy revision, but on some level, I wanted you guys to see the core information we had lying around so you can see some of the ideas that were being batted around.<!-- | ||
--><p> | --><p>Ideally, the information contained in these updates will be revised in the future based on your comments and possible evidence gathered from within the game - some of the people that put this documentation together (me and others) don't have nearly as much knowledge of facts within the game as some of you fans out there. Mistakes and inconsistencies are bound to crop up. When they do, we'll do our best to correct them.</p> | ||
# | # I have gotten all the emails on the Bible, I have read them all, and even if I don't have time to respond to each one (special apologies to [[Jason Mical]] - I still have to read the PNP game fully), please keep additional questions coming. I want to know everything you want to know. | ||
# | # Some of this information you'll see in the Bible is going to be incomplete. The reason for this is because ''if ''we ever do a future Fallout product, I don't want to write Black Isle into a corner - we want to leave some holes to fill in ourselves... or holes to escape out of. So forgive the sins of omission when they crop up. Just consider them extra fuel for fan fiction plotlines. | ||
# | # The information contained within this documentation could ruin many of the surprises in Fallout 1 and 2, so readers should be aware that there are plenty of spoilers contained within the information below. | ||
# | # Also, I just wanted to say if you guys ever have any movie or book suggestions that you think have interesting material relating to the Fallout genre, don't hesitate to email me. Again, my contact information is:<!-- | ||
--><p>[mailto:Cavellone@blackisle.com Cavellone@blackisle.com]</p><!-- | --><p>[mailto:Cavellone@blackisle.com Cavellone@blackisle.com]</p><!-- | ||
--><p> | --><p>I may not be able to respond to every email you send, but I guarantee I will read them all and try to give you a response when I can.</p> | ||
# | # To the above, I would also add any music suggestions for fifties-style tunes... we're running a Fallout Pen and Paper game at work, and I need theme music pretty badly. | ||
# Suggestions | # Suggestions for material to include in the Bible, questions about Fallout events, and suggestions for good source material are welcome, but I cannot give hints or walkthroughs for the game, provide technical support, answer questions outside of Fallout 1 or 2, or read fan fiction or fan-created material for Fallout. | ||
# All of these updates will be collected into a huge honking document at some point - the doc you're reading now is just one of the many rough drafts you're likely to see. | # All of these updates will be collected into a huge honking document at some point - the doc you're reading now is just one of the many rough drafts you're likely to see. | ||
# And if you ever need to satisfy your Fallout cravings, and you have a few friends with the same craving and some dice, I strongly recommend you check out Jason Mical's pen-and-paper Fallout role-playing game at:<!-- | # And if you ever need to satisfy your Fallout cravings, and you have a few friends with the same craving and some dice, I strongly recommend you check out Jason Mical's pen-and-paper Fallout role-playing game at:<!-- | ||
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Quatrièmement, beaucoup de personnes sont mortes du fait que les abris ne fonctionnaient pas. Certains subirent un destin plus tragique encore. | Quatrièmement, beaucoup de personnes sont mortes du fait que les abris ne fonctionnaient pas. Certains subirent un destin plus tragique encore. | ||
Néanmoins, même les membres de l'Enclave ne pouvaient répondre à la question de savoir qui est à l'origine de l'expérience des abris et quelles en sont les raisons, du fait que bon nombre des personnes responsables de la création des abris moururent longtemps auparavant, et que de nombreuses données furent perdues dans le grand | Néanmoins, même les membres de l'Enclave ne pouvaient répondre à la question de savoir qui est à l'origine de l'expérience des abris et quelles en sont les raisons, du fait que bon nombre des personnes responsables de la création des abris moururent longtemps auparavant, et que de nombreuses données furent perdues dans le grand chambardement de 2077. | ||
Le président Richardson était au courant des objectifs des abris, mais il les a toujours considéré comme de simples tubes à essai contenant des humains préservés qu'il pourrait souiller. | Le président Richardson était au courant des objectifs des abris, mais il les a toujours considéré comme de simples tubes à essai contenant des humains préservés qu'il pourrait souiller. | ||
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Le terme [[Abri-Tec]] est utilisé de deux façons différentes dans ''Fallout 1'' et ''Fallout 2''. La bonne version est «Vault-Tec». | Le terme [[Abri-Tec]] est utilisé de deux façons différentes dans ''Fallout 1'' et ''Fallout 2''. La bonne version est «Vault-Tec». | ||
== | ==En coulisse== | ||
Dans le cas où vous seriez toujours curieux, l'homme derrière la voix des dialogues parlés de ''Fallout 1'' et ''Fallout 2'' est [[Mark O'Green]], l'ancien chef de la division Dragonplay d'Interplay (notre vieille division D&D avant que ça ne devienne Black Isle). Il sait bien manier les mots. | Dans le cas où vous seriez toujours curieux, l'homme derrière la voix des dialogues parlés de ''Fallout 1'' et ''Fallout 2'' est [[Mark O'Green]], l'ancien chef de la division Dragonplay d'Interplay (notre vieille division D&D avant que ça ne devienne Black Isle). Il sait bien manier les mots. | ||
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{| class="va-table va-table-top" style="text-align: center;" | {| class="va-table va-table-top" style="text-align: center;" | ||
! | ! AN | ||
! MOIS | ! MOIS | ||
! <nowiki>#</nowiki> | ! <nowiki>#</nowiki> | ||
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| style="text-align: left;" | | | style="text-align: left;" | Seeking to protect business interests and their oil supply, the [[United States of America|United States]] begins to exert increasing pressure on [[Mexico]], citing the political instability and pollution stemming from Mexico as a threat to the United States. Various economic sanctions serve to destabilize Mexico, and the United States military [[United States invasion of Mexico|enters]] Mexico to keep the oil refineries running and making sure oil and fuel continue to make their way north across the border... at Mexico's expense. | ||
|- | |- | ||
| '''[[Chronologie#2052|2052]]''' | | '''[[Chronologie#2052|2052]]''' | ||
| | | | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | A television documentary into the withered husk of the [[Texas]] oil fields brings the oil shortage into the American households, and reveals how deep the energy crisis runs. | ||
|- | |- | ||
| '''[[Chronologie#2052|2052]]''' | | '''[[Chronologie#2052|2052]]''' | ||
| ''' | | '''April''' | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | The [[Resource Wars]] begin. Many smaller nations go bankrupt, and [[Europe]], dependent on oil imports from the [[Middle East]], responds to the Middle East's rising oil prices with military action. The long drawn-out war between the [[European Commonwealth]] and the Middle East begins. | ||
|- | |- | ||
| '''[[Chronologie#2052|2052]]''' | | '''[[Chronologie#2052|2052]]''' | ||
| ''' | | '''May-July''' | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | The [[United Nations]], already suffering, begins to collapse. In a series of heated debates, many nations withdraw from the organization as the UN tries to keep the peace. At the end of July, the United Nations is disbanded. | ||
|- | |- | ||
| '''[[Chronologie#2053|2053]]''' | | '''[[Chronologie#2053|2053]]''' | ||
| | | | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | The socially transmitted "[[New Plague]]" arises, killing tens of thousands. The United States closes its borders and the first-ever national quarantine is declared. The source of the plague is unknown, but rumors persist that it is a genetically engineered weapon. | ||
|- | |- | ||
| '''[[Chronologie#2053|2053]]''' | | '''[[Chronologie#2053|2053]]''' | ||
| ''' | | '''Dec''' | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | Like an exclamation mark on the end of a very bad year, a terrorist nuclear weapon destroys [[Tel Aviv]]. | ||
|- | |- | ||
| '''[[Chronologie#2054|2054]]''' | | '''[[Chronologie#2054|2054]]''' | ||
| ''' | | '''January''' | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | Limited nuclear exchange in the Middle East raises fears throughout the world. | ||
|- | |||
| '''[[Chronologie#2054|2054]]''' | |||
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| | |||
| style="text-align: left;" | In light of the Euro-Middle-Eastern conflict and the plague scare, the United States sets Project Safehouse in motion. The project, financed by junk bonds, is designed to create shelters, called [[Vaults]], for the populace in the event of a nuclear war or deadly plague. Construction begins late in 2054 and proceeds rapidly due to advances in construction technology. | |||
|- | |- | ||
| '''[[Chronologie#2054|2054]]''' | | '''[[Chronologie#2054|2054]]''' | ||
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| style="text-align: left;" | | | style="text-align: left;" | ZAX 1.0 goes on-line, developed by [[Vault-Tec]]. Initially a prototype of some of the systems designed to govern the vaults, it is given to the government to help the Department of Energy collect resource data. Within a year, it is taken by the military for plague and tactical research; one version, [[ZAX]] 1.2 is constructed for [[West Tek]] (below). | ||
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| '''[[Chronologie#2055|2055]]''' | | '''[[Chronologie#2055|2055]]''' | ||
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| style="text-align: left;" | | | style="text-align: left;" | The Euro-Middle Eastern War ends as the oil fields in the Middle East run dry... there is no longer a goal in the conflict, and both sides are reduced almost to ruin. | ||
|- | |- | ||
| '''[[Chronologie#2062|2062]]''' | | '''[[Chronologie#2062|2062]]''' | ||
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| '''[[Chronologie#2063|2063]]''' | | '''[[Chronologie#2063|2063]]''' | ||
| ''' | | '''August''' | ||
| | | | ||
| style="text-align: left;" | | | style="text-align: left;" | The construction of most [[Vaults]] completed, except for [[Vault 13]], whose construction finally gets off the ground... heralding a development cycle that seems plagued with problems. Drills begin in the other cities with completed Vaults, but the increasing frequency of the drills has a "cry wolf" effect, and the turnouts for drills trickle off as the years go on. | ||
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| '''[[Chronologie#2065|2065]]''' | | '''[[Chronologie#2065|2065]]''' | ||
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| style="text-align: left;" | | | style="text-align: left;" | Canada begins to feel the pressure from the United States military as the US draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point. Many Americans refer to Canada as Little America, and Canadian protests are unheard. | ||
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| '''[[Chronologie#2069|2069]]''' | | '''[[Chronologie#2069|2069]]''' | ||
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| '''Spring''' | | '''Spring''' | ||
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| style="text-align: left;" | [[ | | style="text-align: left;" | [[Shady Sands]] founded, wall erected against the raiders. | ||
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| '''[[2145]]''' | | '''[[2145]]''' | ||
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| '''Dec''' | | '''Dec''' | ||
| '''15''' | | '''15''' | ||
| style="text-align: left;" | Vault Dweller discovers [[ | | style="text-align: left;" | Vault Dweller discovers [[Shady Sands]]. Meets [[Tandi]], and [[Ian (Fallout)|Ian]], who joins the Vault Dweller in searching for the [[water chip]]. | ||
|- class="va-table-highlight" | |- class="va-table-highlight" | ||
| '''[[Chronologie#2161|2161]]''' | | '''[[Chronologie#2161|2161]]''' |