Base aérienne de Nellis

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La base aérienne de Nellis est une ancienne base militaire au nord-est de New Vegas dans le désert du Mojave. Ancienne propriété de la Force aérienne des États-Unis, elle est désormais occupée par les Boomers, un groupe xénophobe originaire de l'Abri 34.

Histoire

En 2077, au cours de la Grande Guerre, Nellis est frappé par des bombes nucléaires tuant tous les habitants et laissant la base hautement radioactive. Les gens des Terres dévastées évitent la zone en raison de leur peur des radiations.

En 2231, les Boomers traversent la base aérienne de Nellis et s'y installent après avoir séjourné dans le désert du Mojave à la recherche d'une nouvelle maison. Les compteurs Geiger de leurs Pip-Boys leur indiquaient que la base était radioactive, mais pas dangereusement, car suffisamment de temps s'était écoulé. Depuis leur installation, ils utilisent les structures défensives restantes de la base et leur propre stock d'armes lourdes, récupéré dans la Zone 2, pour empêcher les étrangers de poser leurs pieds à proximité.

Disposition

L'emplacement de Nellis est discret et bien défendu, l'entrée la plus accessible est par une route fissurée et cratérisée, jonchée de panneaux suggérant que l'entrée dans la zone est strictement interdite à tous les étrangers. La porte d'entrée est gardée avec vigilance jour et nuit par une équipe de tireurs aux lance-missiles. L'entrée principale de la base aérienne Nellis peut être approchée à partir de deux endroits différents, le plus remarquable étant l'ancienne route menant à l'est de La cabane de Fields. En approchant de l'ancienne route, le Courrier rencontrera George, qui fournit les détails de l'artillerie Nellis. La deuxième approche est accessible par le tunnel ferroviaire non marqué (avec deux verrous très difficiles) situé à l'est de la Cabane de Raul.

En entrant dans la base, les structures les plus évidentes sont la tour de contrôle et les hangars Hangar de Nellis à l'ouest. Deux pistes s'étendent parallèlement à l'est, occupant la majeure partie du territoire de la base. Les boomers ont fait bon usage de la terre, convertissant une parcelle en parcelle de ferme irriguée. Les tuyaux sont reliés à une cabane inaccessible, ce qui implique qu'ils ont accès à des installations de récupération. Au nord de la ferme se trouve la matrice Nellis, qui fournit de l'énergie à l'ensemble de l'installation via des panneaux solaires.

Un hangar abrite les parties restantes d'un bombardier [B-29 Superfortress|B-29], tandis que l'autre est utilisé pour abriter les terminaux VR, utilisés pour former les pilotes. Le bâtiment sert également de salle à manger et de rangement. Au cours de la journée, plusieurs membres importants des Boomers peuvent être trouvés réunis ici.   Les huttes et les cabanes de type quonset offrent des logements, des installations médicales et éducatives sur le côté ouest de la base. Pearl et Loyal ont leurs propres maisons, tandis que le reste des boomers se débrouillent avec des casernes séparées. En outre, le musée Boomer est situé parmi les huttes Quonset orientales. Il convient de noter une cabane de stockage de biodiesel près de la grue et des voies, montrant les capacités des boomers, malgré leur isolement.

Bâtiments

Modèle:Columns

Habitants

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Butin notable

Fichier:SnowglobeNellisAFB.png


Quêtes connexes

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Notes

  • On the way there (before the bombardment), a man named George will make a wager on the player character getting back alive. His wager is 300 caps. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
    • Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten /lie/ to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
    • If the courier bets 300 caps, returns to George from Nellis, and has a speech check of 60 without the use of a skill magazine, the courier may convince George to front 1000 caps, a profit of 700 caps. If the courier uses Meeting People to increase their speech, the courier will only be able to double their money at whatever they waged earlier.

Modèle:Transcludesection

  • If Jack is given scrap metal, it will increase fame with Nellis. If the player character gives enough (about fifty units), an instant Idolized status with the Boomers will be gained.
  • If the Boomer with the Fat Man is killed, they will eventually respawn, possibly being a source of infinite Fat Men and mini nukes. The respawn sequence takes about 3-5 in-game days.
  • There are two Brotherhood of Steel paladins in the ruins of the town, who will have been shelled to death by the time the Courier reaches them. They play a part in Still in the Dark; one of them carries a statement that McNamara wants.
  • In the far north east corner of the base is a makeshift graveyard. As with all graves, barely audible whispering can be heard while standing above them without the radio on.
  • Although they will not bomb the player character once they have introduced themselves, or anybody wearing a Boomer flight/jumpsuit, Mini Boomers can occasionally be seen leaving or returning to the base while bombs rain down.
  • The VR simulators in the second hangar cannot be used.
  • With Veronica Santangelo as a companion during Pete's narration of the Boomers' history, she will comment on the similarities between them and the Brotherhood. The Boomers recognize her affiliation to the group.
  • If the player character tells the guard that they ran through the artillery field, people will comment on it.
  • With Cass as a companion, Boomers will walk up to her and say, "Whatever you're selling, we have plenty of it."
  • With ED-E as a companion, both Boomers and the Mister Gutsies in the base will comment "I can take care of your robot problem. Just saying."
  • Nellis has by far the most children in the game, with a total of eight.
  • There are patrolling Mister Gutsy units around the base.

Appearances

Nellis Air Force Base appears only in Fallout: New Vegas.

Behind the scenes

  • Nellis Air Force Base was named in honor of Republic P-47 Thunderbolt Pilot 1st Lieutenant William Harrell Nellis, who was killed in WWII during the famous Battle of the Bulge after flying 70 missions and being shot down twice before.
  • The real world Nellis Air Force Base, like the in-game version, has a large solar panel array allowing it to be almost completely self-sufficient in terms of electricity.
  • The posters found for Nellis Air Force Base show an aircraft that bears a similarity to post World War II bombers such as the B-45 Tornado. This is in keeping with the style of the game.

Bugs

  • The guard that opens the gate may stand with his back turned and will not interact with the player character. Modèle:Verify
    • To work around this, the player character can first provoke the Boomers by shooting the pacing guard and try to lure the guard that normally triggers the Boomer dialogue near the gate. If done quickly enough, the player character may then put away their weapon and be forgiven by the Boomer guards, and afterwards talk to the guard near the fence to trigger the dialogue and proceed normally.
    • This can be fixed by opening the console (~), selecting the gate by left clicking it and typing unlock into the console. This will unlock the gate and allow the player character to walk in and initiate conversation with the guard, then proceed normally from there.
  • Shelling may continue when near the Nellis fence and just inside the base. Modèle:Verify
  • At times, the textures and layout maps fail to load correctly, leaving any character or robot that wanders into the afflicted area stuck in the ground if it reverts to normal. Modèle:Verify
  • There is a greenhouse that has planks nailed to the main door. It may be activated, but nothing will happen. Modèle:Verify
  • If the gate to the entrance of the air base is left open, some of the Mini-Boomers may walk out and be attacked by the mortars. They will not die or even be affected by the missiles, and will keep walking and never return. When the player character walks with them the mortars do not fire, but if 2-5 steps are taken away from them, the mortars will begin firing again. This can lead to the mortars firing huge distances, potentially all the way to the outer walls of New Vegas and beyond. Modèle:Verify
  • At times, the guards at the front gate or in the guard towers will randomly attack, even at accepted status. Modèle:Verify
  • Boomers will pile up just inside the west entrance/exit door of the mess hall & munitions storage, vibrating and stuttering off of each other. Companions will be "lodged" inside the cluster upon entrance, and it takes several minutes for them to work free. Sometimes upon exiting, the Boomers will all "burst free" and exit at the same time as the player character and their companions, to then roam the base normally. Modèle:Verify
  • Sometimes, after completing most or all of the quests for the Boomers and then making a trip back to the base, a random infamy gain will be incurred with the Boomers for no reason. None of the Boomers will be hostile, and no evidence or bodies of what could have happened can be found. It could possibly be caused by the completion of Heartache by the Number, and choosing to kill Alice McLafferty, which in turn can turn Janet from the Young Hearts quest (if she was brought to Nellis) hostile and force the Boomers to put her down at the player character's expense. Modèle:Verify
  • By going near the base, discovering it, and leaving it without approaching the Boomer who was firing the missiles, Raquel will appear later at some point (usually after fast traveling) and ask the player character to meet Mother Pearl. They will then be forced to go back to the base with her to see Mother Pearl. Modèle:Verify
  • Female Boomers at Nellis may have facial hair, despite being female. Modèle:Verify
  • Sometimes, nobody will ever come to the gate, leaving the rail tunnel as the only viable entrance. Modèle:Verify
  • There is a howitzer near Raquel that sometimes when jumped on or walked over can send the player character flying into the sky, although it is enough height that when the Courier comes back down they will die.

Gallery

Apparitions

La Base aérienne de Nellis apparait dans Fallout: New Vegas.