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« Wastelanders » : différence entre les versions

22 octets ajoutés ,  19 mars 2021
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{{Citation|Embarquez dans une aventure avec de véritables choix et conséquences dans Wastelanders. Cette mise à jour de Fallout 76 sera la plus grande et la plus ambitieuse de l’année. En effet, Wastelanders proposera de nouvelles quêtes principales, de nouvelles factions, de nouveaux événements, de nouvelles fonctionnalités et encore plus de surprises !|[https://fallout.bethesda.net/fr/article/7Lw6jVvhjzSNzuUMmKZgwn/fallout-76-inside-the-vault-our-roadmaps]}}
{{Citation|Embarquez dans une aventure avec de véritables choix et conséquences dans Wastelanders. Cette mise à jour de Fallout 76 sera la plus grande et la plus ambitieuse de l’année. En effet, Wastelanders proposera de nouvelles quêtes principales, de nouvelles factions, de nouveaux événements, de nouvelles fonctionnalités et encore plus de surprises !|[https://fallout.bethesda.net/fr/article/7Lw6jVvhjzSNzuUMmKZgwn/fallout-76-inside-the-vault-our-roadmaps fallout.bethesda.net]}}


'''''Wastelanders''''' est la troisième [[Mises à jour de Fallout 76|mise à jour majeure]] de [[Fallout 76]]. Cette extension modifie fondamentalement les terres désolées avec le retour des humains vivants dans les [[Appalaches]]. Elle a été suivie par ''[[La Course Légendaire (mise à jour)|La Course Légendaire]]''.
'''''Wastelanders''''' est la troisième [[Mises à jour de Fallout 76|mise à jour majeure]] de [[Fallout 76]]. Cette extension modifie fondamentalement les terres désolées avec le retour des humains vivants dans les [[Appalaches]]. Elle a été suivie par ''[[La Course Légendaire (mise à jour)|La Course Légendaire]]''.
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Les joueurs peuvent se lancer dans une nouvelle [[Quêtes principales de Fallout 76|quête principale]] pleine de choix et de conséquences, interagir avec les personnages et leurs histoires uniques, découvrir les colonies de factions du [[Le Cratère|Cratère]] et de [[Fondation]], et collecter de nouvelles [[Armes de Fallout 76|armes]] et [[Armures et vêtements de Fallout 76|armures puissantes]].
Les joueurs peuvent se lancer dans une nouvelle [[Quêtes principales de Fallout 76|quête principale]] pleine de choix et de conséquences, interagir avec les personnages et leurs histoires uniques, découvrir les colonies de factions du [[Le Cratère|Cratère]] et de [[Fondation]], et collecter de nouvelles [[Armes de Fallout 76|armes]] et [[Armures et vêtements de Fallout 76|armures puissantes]].


==Development==
==Développent==
The origin of ''Wastelanders'' and the addition of human NPCs to the game is somewhat unclear. According to [[Marc Tardif]] in June 2019, content containing living human characters was initially "not even on [the] radar" for Bethesda, and community feedback was the driving force behind the development of the update.<ref>[https://web.archive.org/web/20200529125558/https://www.gamesradar.com/wastelanders-wasnt-even-on-our-radar-the-fallout-76-community-is-the-reason-were-getting-human-npcs/ "Wastelanders wasn’t even on our radar": the Fallout 76 community is the reason we're getting human NPCs]</ref> However, lead designer [[Ferret Baudoin]] stated in August 2020 that, from the beginning of development, some developers disagreed with the idea of excluding human NPCs in the base game. Despite this, there were a number of logistical issues that prevented human NPCs from appearing at launch, as it would have further complicated an already difficult technical process. Baudoin said that, as such, adding back human characters was actually on the radar "from a very early point."<ref>[https://y/-vS0lrmXjo4?t=1265 Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020]:<br />Ferret Baudoin: ''"It was talked about almost immediately, as soon as we started coming up with sort of the design for what this game would be. There were developers that didn't agree, that said, y'know, right out of the gate, we should make it to where there's talking NPCs and the more traditional fixtures of a Bethesda RPG. It would've added an enormous amount of technical challenge on something that was already...like, the Russian judge was giving us like 'oh, that's a 12/10 for technical difficulty' already. There were straight up logistical reasons, like 'you do wanna ship this, right?' But it was something that was...it was on our radar from a very early point."''</ref>
The origin of ''Wastelanders'' and the addition of human NPCs to the game is somewhat unclear. According to [[Marc Tardif]] in June 2019, content containing living human characters was initially "not even on [the] radar" for Bethesda, and community feedback was the driving force behind the development of the update.<ref>[https://web.archive.org/web/20200529125558/https://www.gamesradar.com/wastelanders-wasnt-even-on-our-radar-the-fallout-76-community-is-the-reason-were-getting-human-npcs/ "Wastelanders wasn’t even on our radar": the Fallout 76 community is the reason we're getting human NPCs]</ref> However, lead designer [[Ferret Baudoin]] stated in August 2020 that, from the beginning of development, some developers disagreed with the idea of excluding human NPCs in the base game. Despite this, there were a number of logistical issues that prevented human NPCs from appearing at launch, as it would have further complicated an already difficult technical process. Baudoin said that, as such, adding back human characters was actually on the radar "from a very early point."<ref>[https://y/-vS0lrmXjo4?t=1265 Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020]:<br />Ferret Baudoin: ''"It was talked about almost immediately, as soon as we started coming up with sort of the design for what this game would be. There were developers that didn't agree, that said, y'know, right out of the gate, we should make it to where there's talking NPCs and the more traditional fixtures of a Bethesda RPG. It would've added an enormous amount of technical challenge on something that was already...like, the Russian judge was giving us like 'oh, that's a 12/10 for technical difficulty' already. There were straight up logistical reasons, like 'you do wanna ship this, right?' But it was something that was...it was on our radar from a very early point."''</ref>


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