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<noinclude>{{Documentationpage}}</noinclude>
<noinclude>{{Documentationpage}}</noinclude>
Modèle dédié aux informations standardisées d'interaction de PNJ, conçu pour remplacer les anciens modèles d'interactions basés sur {{Md|Interactions}}.
Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{tl|Interactions}}.


Chaque paramètre doit être vide, sauf s'il est applicable.
All parameters should be empty, unless applicable.


==Utilisation==
==Usage==
===Paramètres===
===Parameters===
{{Docparam|nom=aucun|req=oui|défaut=|desc=
{{Docparam|name=none|req=yes|default=|desc=
Utiliser cette valeur si le personnage ne possède pas d'interaction particulière (paramétrer à "oui" ou laisser vide). '''NE PAS UTILISER D'AUTRE ENTRÉE AVEC CE PARAMETRE'''.
Use this value if the character has no special interactions (set to "yes" or leave empty). '''DO NOT USE ANY OTHER ENTRY WITH THIS'''.
}}
}}


{{Docparam|nom=bonus|req=oui|défaut=|desc=
{{Docparam|name=bonus|req=yes|default=|desc=
Utiliser cette valeur si le personnage procure des bonus (par exemple +1 Force, +10 à une compétence, etc).
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
 
}}
}}
 
{{Docparam|name=caravan player|req=yes|default=|desc=
{{Docparam|nom=joueur de caravan|req=oui|défaut=|desc=
Whether this character will play [[Caravan (game)|Caravan]] (set to "yes" or leave empty).
Au cas où le personnage joue au [[Caravan (jeu)|Caravan]] (mettre "oui" ou laisser vide).
}}
}}


{{Docparam|nom=mise de caravan|req=oui|défaut=|desc=
{{Docparam|name=caravan bid|req=yes|default=|desc=
Le montant que ce personnage misera au [[Caravan (jeu)]] (mettre la mise ou laisser vide).
How much this character will bid in [[Caravan (game)]] (input bid or leave empty).
}}
}}


{{Docparam|nom=caravans|req=oui|défaut=|desc=
{{Docparam|name=caravans|req=yes|default=|desc=
Les routes caravan offertes par le personnage (''[[Guard the caravans|Fallout]]'' ou ''[[Golden Trail|Fallout 2]]''). Utiliser la liste à puces (<code>*</code>).
What caravan routes the character offers (''[[Guard the caravans|Fallout]]'' or ''[[Golden Trail|Fallout 2]]''). Use bulleted list (<code>*</code>).
}}
}}


{{Docparam|nom=facegen|req=non|défaut=|desc=
{{Docparam|name=facegen|req=no|default=|desc=
Affiche la capacité du joueur à altérer altérer le visage du personnage (''Fallout 3'' ou postérieur, par défaut ou vide).
Displays whether the player can alter their character's face (''Fallout 3'' or later, default to empty).
}}
}}


{{Docparam|nom=soin|req=oui|défaut=|desc=
{{Docparam|name=heal|req=yes|default=|desc=
Au cas où le personnage est un docteur (mettre "oui" ou laisser vide).
Whether this character is a doctor (set to "yes" or leave empty).
Il ajoute les services :
This adds the services:
* Restaure la [[Points de Vie|santé]].  
* Restores [[Hit point|health]].  
* Retire la [[radiation]].  
* Removes [[radiation]].  
}}
}}


{{Docparam|nom=estropié|req=oui|défaut=|desc=
{{Docparam|name=cripple|req=yes|default=|desc=
Au cas où le docteur peut soigner les membres estropiés. (mettre "oui ou laisser vide).
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
* Restaure les [[membres estropiés]].  
* Restores [[crippled limbs]].  
}}
}}


{{Docparam|nom=poison|req=oui|défaut=|desc=
{{Docparam|name=poison|req=yes|default=|desc=
Au cas où le docteur peut soigner le poison. (mettre "oui ou laisser vide).
Whether this doctor can cure poison. (set to "yes" or leave empty).
* Retire le [[poison]].
* Removes [[poison]].  
}}
}}


{{Docparam|nom=soigne addiction|req=oui|défaut=|desc=
{{Docparam|name=cure addiction|req=yes|default=|desc=
Au cas où le docteur peut soigner l'addiction. (mettre "oui ou laisser vide).
Whether this doctor can cure addiction. (set to "yes" or leave empty).
* Retire l'[[addiction]].  
* Removes [[addiction]].  
}}
}}


{{Docparam|nom=services médicaux|req=oui|défaut=|desc=
{{Docparam|name=medical services|req=yes|default=|desc=
Services offerts par ce personnage en tant que médecin. Utiliser la liste à puces (<code>*</code>).
What services this character offers as a doctor. Use bulleted list (<code>*</code>).
* Retire les[[Addiction|addictions]].
* Removes [[addiction]]s.  
}}
}}


{{Docparam|nom=prostituée|req=oui|défaut=|desc=
{{Docparam|name=prostitute|req=yes|default=|desc=
This character offers [[sex]] (leave empty if none). Use bulleted list (<code>*</code>).
This character offers [[sex]] (leave empty if none). Use bulleted list (<code>*</code>).
}}
}}


{{Docparam|name=oreille|req=yes|default=|desc=
{{Docparam|name=ear|req=yes|default=|desc=
Whether this character drops an [[ear]] if killed (set to "yes" or leave empty).
Whether this character drops an [[ear]] if killed (set to "yes" or leave empty).
}}
}}
Ligne 69 : Ligne 69 :
}}
}}


{{Docparam|name=essentiel|req=yes|default=|desc=
{{Docparam|name=essential|req=yes|default=|desc=
Whether this character is [[essential]] (set to "yes" or leave empty).
Whether this character is [[essential]] (set to "yes" or leave empty).
}}
}}


{{Docparam|name=essentiel avant|req=yes|default=|desc=
{{Docparam|name=essential until|req=yes|default=|desc=
Which quest causes this the character to stop being essential (use quest name).
Which quest causes this the character to stop being essential (use quest name).
}}
}}


{{Docparam|name=doigt|req=yes|default=|desc=
{{Docparam|name=finger|req=yes|default=|desc=
Whether this character drops a [[finger]] if killed (set to "yes" or leave empty).
Whether this character drops a [[finger]] if killed (set to "yes" or leave empty).
}}
}}
Ligne 113 : Ligne 113 :
{{Docparam|name=quests involved|req=yes|default=|desc=
{{Docparam|name=quests involved|req=yes|default=|desc=
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (<code>*</code>).
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (<code>*</code>).
}}
{{Docparam|name=missions involved|req=yes|default=|desc=
If the character is involved in a mission(s), type in which ones.
}}
{{Docparam|name=locations|req=yes|default=|desc=
Type the location(s) and special encounters this character appears in.
}}
}}


Ligne 153 : Ligne 145 :
{{Docparam|name=caps|req=yes|default=|desc=
{{Docparam|name=caps|req=yes|default=|desc=
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
}}
{{Docparam|name=currency|req=yes|default=|desc=
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
}}
}}


Ligne 161 : Ligne 157 :
{{Docparam|name=faction hostile|req=yes|default=|desc=
{{Docparam|name=faction hostile|req=yes|default=|desc=
Which, if any, factions the character is allied with.
Which, if any, factions the character is allied with.
}}
; Fallout Tactics
{{Docparam|name=available|req=no|default=|desc=
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the [[Warrior]] has to visit in order to be recruited.
}}
{{Docparam|name=wares|req=yes|default=|desc=
If the character can trade with the Warrior, type the items (standard set to "no").
}}
{{Docparam|name=replenish|req=no|default=|desc=
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
}}
{{Docparam|name=missions involved|req=yes|default=|desc=
If the character is involved in a mission(s), type in which ones.
}}
{{Docparam|name=locations|req=yes|default=|desc=
Type the location(s) and special encounters this character appears in.
}}
}}


==Copy/paste==
==Copy/paste==
===Fallout 76===
<pre>
{{Interactions univ
| none            =
| quests started  =
| quests involved  =
| events started  =
| events involved  =
| encounters involved=
| ally            =
| temp companion  =
| wares            =
| caps            =
| currency        =
| medical services =
| heal            =
| cripple          =
| cure disease    =
| cure mutation    =
| cure addiction  =
| bonus            =
| other            =
| ghost            =
| essential        =
| essential until  =
| dead            =
}}
</pre>
===Fallout 4===
{{missing data|Fallout 4 template}}
<pre>
{{Interactions FO4}}
</pre>
===Fallout and Fallout 2===
===Fallout and Fallout 2===
<pre>
<pre>
Ligne 177 : Ligne 229 :
|quests started  =
|quests started  =
|quests involved  =
|quests involved  =
|dead            =
}}
}}
</pre>
</pre>
Ligne 182 : Ligne 235 :
===Fallout 3 and New Vegas===
===Fallout 3 and New Vegas===
<pre>
<pre>
{{Interactions FO3
{{Interactions FO3
|essential      =
|essential      =
|dead            =
|enslave        =
|enslave        =
|ear            =
|ear            =
Ligne 214 : Ligne 267 :
|missions involved=
|missions involved=
|locations        =
|locations        =
|dead            =
}}
}}
</pre>
</pre>


===En général===
===All variables===
<pre>
<pre>
{{Interactions
{{Interactions univ
|aucun =
| none            =
|bonus =
| dead            =
|joueur de caravan =
| bonus           =
|caravans =
| caravan player  =
|soin =
| caravan bid      =
|estropié =
| caravans         =
|poison =
| heal            =
|soigne addiction =
| cripple          =
|services médicaux =
| poison           =
|prostituée =
| cure disease    =
|oreille =
| cure mutation    =
|asservir =
| cure addiction  =
|essentiel =
| implant          =
|essentiel avant =
| facegen          =
|doigt =
| medical services =
|objet modifié =
| prostitute      =
|condition max =
| ear              =
|autre =
| enslave          =
|aptitude =
| ghost            =
|compagnon perm =
| essential        =
|location =
| essential until  =
|quêtes débutées =
| finger          =
|quêtes impliquées =
| items modified  =
|esclaves =
| max condition    =
|compagnon temp =
| other            =
|porteur de peste =
| perk            =
|porte =
| perm companion  =
|caps =
| ally            =
|tête parlante =
| rent            =
|recrue fot =
| quests started  =
|démo fot =
| quests involved  =
|tutoriel fot =
| events started  =
|facegen =
| events involved  =
|implant =
| encounters involved  =
|slaves =
| slaves          =
|mise de caravan =
| temp companion  =
|objets modifiés =
| plague carrier  =
|loue =
| wares            =
|faction hostile =
| caps            =
| talking head    =
| faction hostile =
| fot recruit      =
| fot demo        =
| fot tutorial    =
}}</pre>
}}</pre>


==Exemple==
==Example==
;Toutes les variables
;All variables
{{Interactions
{{Interactions univ
|aucun =oui
| none = yes
|bonus = oui
| dead = yes
|joueur de caravan = oui
| bonus = yes
|mise de caravan = 99
| caravan player = yes
|caravans = oui
| caravan bid = 99
|soin = oui
| caravans = yes
|estropié = oui
| heal = yes
|poison = oui
| cripple = yes
|soigne addictions = oui
| poison = yes
|soigne maladies = oui
| cure addiction = yes
|soigne mutations = oui
| implant = yes
|implant = oui
| facegen = yes
|facegen = oui
| medical services = yes
|services médicaux = oui
| prostitute = yes
|prostituée = oui
| ear = yes
|oreille = oui
| enslave = yes
|asservit = oui
| essential = yes
|essentiel = oui
| essential until = yes
|essentiel avant = oui
| finger = yes
|doigt = oui
| items modified = yes
|objets modifiés = oui
| max condition = yes
|condition max = oui
| other = yes
|autre = oui
| perk = yes
|aptitude = oui
| perm companion = yes
|compagnon perm = oui
| rent = 99
|loue = 99
| quests started = yes
|quêtes débutées = oui
| quests involved = yes
|quêtes impliquées = oui
| events started = yes
|esclaves = oui
| events involved = yes
|compagnon temp = oui
| encounters involved = yes
|porteur de peste = oui
| slaves = yes
|porte = oui
| temp companion = yes
|caps = 99
| plague carrier = yes
|tête parlante = oui
| wares = yes
|faction hostile = P E O P L E
| caps = 99
|recrue fot = oui
| talking head = yes
|démo fot = oui
| faction hostile = P E O P L E
|tutoriel fot = oui
| fot recruit = yes
| fot demo = yes
| fot tutorial = yes
| ghost = yes
| cure disease = yes
| ally = yes
| cure mutation = yes
}}
}}
Merci à l'abri pour l'autorisation de la reprise de la traduction de la template :)

Version du 25 février 2021 à 20:08

Ceci est la page de documentation de Modèle:Interactions [modifier] [purger].

Cette sous-page contient les instructions et les catégories de son modèle d'origine et elle n'est pas destinée à être visualisée directement.

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

Usage

Parameters

none

Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.

bonus

Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).

caravan player

Whether this character will play Caravan (set to "yes" or leave empty).

caravan bid

How much this character will bid in Caravan (game) (input bid or leave empty).

caravans

What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).

facegen

Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).

heal

Whether this character is a doctor (set to "yes" or leave empty). This adds the services:

cripple

Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).

poison

Whether this doctor can cure poison. (set to "yes" or leave empty).

cure addiction

Whether this doctor can cure addiction. (set to "yes" or leave empty).

medical services

What services this character offers as a doctor. Use bulleted list (*).

prostitute

This character offers sex (leave empty if none). Use bulleted list (*).

ear

Whether this character drops an ear if killed (set to "yes" or leave empty).

enslave

Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).

essential

Whether this character is essential (set to "yes" or leave empty).

essential until

Which quest causes this the character to stop being essential (use quest name).

finger

Whether this character drops a finger if killed (set to "yes" or leave empty).

implant

Whether this doctor can install implants and cost. Use bulleted list (*).

items modified

Items this character can upgrade/modify (if any). Use bulleted list (*).

max condition

If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).

other

Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.

perk

Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).

perm companion

Whether this character is a permanent companion (set to "yes" or leave empty).

rent

If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).

quests started

Quests started by this character (leave empty if none). Use bulleted list (*).

quests involved

Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).

slaves

Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).

temp companion

Whether this character is a temporary companion (set to "yes" or leave empty).

fot recruit

Which rank enable this character to being recruitable in Fallout Tactics.

fot demo

Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).

fot tutorial

Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).

plague carrier

Whether this character is a New Plague carrier (set to "yes" or leave empty).

wares

If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*).

caps

If this character is a merchant, how many caps it has available (leave empty if not a merchant).

currency

If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).

talking head

If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).

faction hostile

Which, if any, factions the character is allied with.

Fallout Tactics
available

If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.

wares

If the character can trade with the Warrior, type the items (standard set to "no").

replenish

Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").

missions involved

If the character is involved in a mission(s), type in which ones.

locations

Type the location(s) and special encounters this character appears in.

Copy/paste

Fallout 76

{{Interactions univ
| none             =
| quests started   =
| quests involved  =
| events started   =
| events involved  =
| encounters involved=
| ally             =
| temp companion   =
| wares            =
| caps             =
| currency         =
| medical services =
| heal             =
| cripple          =
| cure disease     =
| cure mutation    =
| cure addiction   =
| bonus            =
| other            =
| ghost            =
| essential        =
| essential until  =
| dead             =
}}

Fallout 4

Modèle:Missing data

{{Interactions FO4}}

Fallout and Fallout 2

{{Interactions FO1
|perm companion   =
|temp companion   =
|talking head     =
|wares            =
|items modified   =
|doctor           =
|medical services =
|slaves           =
|quests started   =
|quests involved  =
|dead             =
}}

Fallout 3 and New Vegas

{{Interactions FO3
|essential       =
|dead             =
|enslave         =
|ear             =
|finger          =
|temp companion  =
|perm companion  =
|wares           =
|caps            =
|max condition   =
|heal            =
|cure addiction  =
|cure radiation  =
|facegen         =
|rent            =
|prostitute      =
|caravan player  =
|caravan bid     =
|quests started  =
|quests involved =
}}

Fallout Tactics

{{Interactions FOT
|available        =
|wares            =
|replenish        =
|missions involved=
|locations        =
|dead             =
}}

All variables

{{Interactions univ
| none             =
| dead             =
| bonus            =
| caravan player   =
| caravan bid      =
| caravans         =
| heal             =
| cripple          =
| poison           =
| cure disease     =
| cure mutation    =
| cure addiction   =
| implant          =
| facegen          =
| medical services =
| prostitute       =
| ear              =
| enslave          =
| ghost            =
| essential        =
| essential until  =
| finger           =
| items modified   =
| max condition    =
| other            =
| perk             =
| perm companion   =
| ally             =
| rent             =
| quests started   =
| quests involved  =
| events started   =
| events involved  =
| encounters involved  =
| slaves           =
| temp companion   =
| plague carrier   =
| wares            =
| caps             =
| talking head     =
| faction hostile  =
| fot recruit      =
| fot demo         =
| fot tutorial     =
}}

Example

All variables

Modèle:Interactions univ