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=== L'Omerta === | === L'Omerta === | ||
Après s'être occupé des Grands Khans, le Colonel Moore fait état des relations de la RNC avec l'Omerta pour entamer la quête [[Le peu que nous sachions]], et demander au Courrier d'enquêter sur le silence prolongé des familles du | Après s'être occupé des Grands Khans, le Colonel Moore fait état des relations de la RNC avec l'Omerta pour entamer la quête [[Le peu que nous sachions]], et demander au Courrier d'enquêter sur le silence prolongé des familles du Strip (si le personnage du joueur voyage avec un compagnon et qu'il l'amène au Gomorrah ou le laisse dehors, il perdra les armes qu'il portait après sa sortie). | ||
==== Cachino ==== | ====Cachino==== | ||
La secrétaire [[Liza O'Malley]], de l'[[ambassade de la RNC]], demandera au personnage du joueur de rencontrer la [[réceptionniste du Gomorrah]]. Cette dernière dit qu'il faut s'adresser à [[Cachino]]. Après avoir parlé avec lui, le Courrier doit trouver des informations à utiliser contre lui. | La secrétaire [[Liza O'Malley]], de l'[[ambassade de la RNC]], demandera au personnage du joueur de rencontrer la [[réceptionniste du Gomorrah]]. Cette dernière dit qu'il faut s'adresser à [[Cachino]]. Après avoir parlé avec lui, le Courrier doit trouver des informations à utiliser contre lui. | ||
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Si la première étape de la quête est contournée (en parlant à la secrétaire Liza O'Malley) et en parlant directement à la réceptionniste, un bug peut être introduit rendant impossible la réalisation de cette quête. Cependant, cela peut être contré en tuant Clanden ou en parlant au colonel Moore qui s'enquiert des progrès du Courrier avec les Omertas. Découvrir la spécialité de Clanden est un objectif non facultatif après avoir parlé à Cachino, le tuer faisant échouer la quête ''Le peu que nous sachions'' mais permet à cette quête de progresser. | Si la première étape de la quête est contournée (en parlant à la secrétaire Liza O'Malley) et en parlant directement à la réceptionniste, un bug peut être introduit rendant impossible la réalisation de cette quête. Cependant, cela peut être contré en tuant Clanden ou en parlant au colonel Moore qui s'enquiert des progrès du Courrier avec les Omertas. Découvrir la spécialité de Clanden est un objectif non facultatif après avoir parlé à Cachino, le tuer faisant échouer la quête ''Le peu que nous sachions'' mais permet à cette quête de progresser. | ||
==== Troike ==== | ====Troike==== | ||
Speak to [[Troike]] and mention Cachino. From here convince Troike to help take down the Omertas. If the player character can pass an 80 [[Speech (Fallout: New Vegas)|Speech]], he can [[VMS21Troike.txt#vDialogueGomorrahVMS21TroikeTopic015|lie]] to Troike to convince him (this will cause a loss of Karma). Troike will tell the player that he cannot help until his debt is settled with Big Sal. By [[VMS21BigSal.txt#vDialogueGomorrahVMS21BigSalTopic002|passing]] a [[Barter (Fallout: New Vegas)|Barter]] check of 45, or a [[VMS21BigSal.txt#vDialogueGomorrahVMS21BigSalTopic006|Speech check of 53]], Big Sal can be convinced to settle the debt. Another option is to go to [[Big Sal's office]] in the [[Gomorrah#Zoara Club|Zoara Club]] and hack either the terminal or pick the lock on the safe. The password to Big Sal's terminal can be pickpocketed from him. | |||
Eventually, Troike will suggest using [[thermite]] to destroy the Omertas' weapons cache. By passing a Speech check of 70, the Courier can convince Troike to plant the thermite. He will succeed, but he is caught by the Omertas and is killed, otherwise, Troike will give the thermite to the player character to plant themselves. The thermite is ignited using the detonator on the wall near the door to the weapons cache. | |||
Once this has been done, return to Cachino to report the destruction of the weapons. | |||
==== | ====The Bosses==== | ||
The Courier will now be informed that they will have to "deal with" the bosses of Gomorrah. By passing a [[Speech (Fallout: New Vegas)|Speech]] check of 80, the player character can convince Cachino to take care of the bosses himself, otherwise, the player character will be supplied a [[Sawed-off shotgun (Fallout: New Vegas)|sawed-off shotgun]] to aid Cachino in a battle against the bosses. | |||
Alternatively, by passing a Speech check and then lying, the player character can convince the bosses to attack each other. Once the bosses have been dealt with, return to Moore. | |||
==== Notes ==== | ====Notes==== | ||
* | * Completing this part of the questline will cause [[Beware the Wrath of Caesar!]], [[Render Unto Caesar]], [[I Hear You Knocking]], ''[[Caesar's Hire]]'' and [[Caesar's Favor]] to fail. | ||
* | * If the Omerta leaders were killed during [[How Little We Know]], this part of the quest can be avoided. | ||
* | * If the Omertas have already been aided in their plan, there is a Speech check to lie to Moore and tell her that the Omertas plan to attack [[New Reno]]. | ||
* | * If one is unwilling to do this quest, simply kill Big Sal and/or Nero. This will complete this portion of For The Republic and award 275 XP. Return to Colonel Moore and lie about the Omertas plans (70 Speech). Be warned that all the Omerta thugs will turn hostile and attack the player character. The bartenders and gamblers will also turn hostile, but they won't attack unless they are hit, instead, they simply run around trying to hide. Killing the [[Omerta thug]]s will award good Karma to the Courier while killing the gamblers, bartenders or the prostitutes will award bad Karma and also Strip infamy. | ||
=== | ===Mr. House=== | ||
Colonel Moore will advise the Courier that she wants [[Robert House|Mr. House]] out of the picture. | |||
Return to the [[Lucky 38]] and take the elevator to the penthouse level, then use a terminal to the left of Mr. House to open the antechamber. To do this the player character will need 75 Science, the [[Lucky 38 VIP keycard]] (which can be found on Chief Hanlon's desk in [[Camp Golf]] or in [[H&H Tools factory]]), or the [[platinum chip]]. Doing so will result in all the [[Securitron|Securitrons]] in Mr. House's suite becoming hostile. Upon completing this task will cause the quest [[The House Always Wins]] to fail. However, if The House Always Wins II or beyond has been completed, then one elects to kill Mr. House for the sake of the For the Republic questline, Do not interact with Jane or Mr. House himself at any point before opening the antechamber door. Otherwise, NCR Infamy will be awarded. This can potentially cause For the Republic and Don't Tread on the Bear to fail. If the player character is fast enough they won't need to deal with the Securitrons | |||
Enter the antechamber, and activate the terminal near the elevator to unlock the elevator to the control room. Activate the terminal in the control room, and choose to "Unseal LS chamber" to expose Mr. House's body. Go behind the terminal and speak with Mr. House <!-- add: info on the speech options here --> | |||
Return to the control room terminal and select an option. Doing so will result in failing [[The House Has Gone Bust!]], and all options result in Negative Karma: | |||
* | * Disable Cerebral Interface: Disconnects Mr. House, but keep him alive and practically brain dead. | ||
* | * Kill Mr. House (note that if the player has the ''[[Gun Runners' Arsenal]]'' [[Fallout: New Vegas add-ons|add-on]] installed, doing this with a [[9 iron]] or [[Nephi's golf driver]] will award 500 additional XP.) | ||
* | *Sterilize the LS Chamber: Will yield the same result as the above option however will lead to a possibly more gruesome and violent death, with Mr. House being overloaded with electricity and most of his body exploding. | ||
Take the elevator back to Mr. House's suite and return to Moore at the Hoover Dam. The Courier will receive 200 [[Experience Points|XP]] and gain NCR [[Fallout: New Vegas reputations|fame]] (The Securitrons will no longer attack upon returning to the penthouse). | |||
Immediately after House has been dealt with, all Securitrons in the Lucky 38 will become passive, this also means that [[Jane (Lucky 38)|Jane]] will no longer be able to be interacted with and any [[Snow globe (Fallout: New Vegas)|Snow globes]] currently in the player's inventory will be nonredeemable. | |||
=== | ===Brotherhood of Steel=== | ||
Travel to the [[Hidden Valley bunker]] at [[Hidden Valley]]. From here there are two routes, depending on the player character's reputation with the Brotherhood of Steel. | |||
==== | ====Positive reputation with the Brotherhood==== | ||
If [[Still in the Dark]] has been completed, and [[Nolan McNamara|McNamara]] remains Elder, a truce can be signed between the Brotherhood and the NCR. Go to McNamara and tell him the NCR wants them destroyed, he will then offer a truce. Return to Colonel Moore and speak to her about the offered truce. Doing so will complete the quest and begin [[You'll Know It When It Happens]], but will earn the player minor [[Fallout: New Vegas reputations|infamy]] with the NCR. This method should work if the player character has completed all main BoS quests as well. Note: If one chooses to help usurp McNamara, they will be unable to broker a treaty. | |||
It is possible that the player character will not be able to initiate dialogue with Elder McNamara if one is in between Still in the Dark and [[Eyesight to the Blind]]. If this is the case one may need to exit the bunker and wait for 2–3 days in order to be able to get any other dialogue than McNamara being "too busy to talk". | |||
==== | ====No previous reputation with the Brotherhood==== | ||
If the Courier has not interacted with the Brotherhood of Steel, they must go through an orientation by convincing [[Dobson]], a ranger in an adjacent bunker to leave, or enter the bunker with [[Veronica Santangelo|Veronica]] in their party. Alternatively, if one wishes to avoid going through the orientation to convince Dobson to leave, walk into the Brotherhood of Steel bunker, the doors will open. At this point, back up. As the Brotherhood of Steel member slowly walks toward the player character, it is possible to walk around the very large crates in the room and avoid talking to him. Then, walk straight down to the bunker. The Courier will still be confronted by the next knight, however, but they will have all their gear and companions. Choosing to fight him will be easy if one has two companions. Here it is possible to hack the terminal, making the turrets attack the BoS. Proceed to finish the rest of the BoS and take the keycards from 3 members ([[Elder's keycard|Elder]], [[Head scribe's keycard|Head Scribe]], [[Head paladin's keycard|Head Paladin]].) This will allow the player character to set the bunker to explode (the knights who were supposed to be confronted but avoided by going around the crates will no longer be outside when escaping). Killing the first knight along with others is also an option, albeit more challenging. | |||
Waiting until late at night will cause several Brotherhood paladins to spawn at which point a player character with even a moderately high Sneak skill can pick one of the paladins' pockets to acquire a [[Hidden Valley bunker key|keycard]] to the bunker (no Karma loss will be suffered). Putting on a Stealth Boy before talking to the paladin at the entrance will mean he initiates a dialogue with the character anyway. However, refusing to hand over one's weapons will turn the Brotherhood hostile but the paladins will not see the player character upon closing dialogue so long as they are sneaking. Quickly heading down to the second level of the bunker and killing one of the Brotherhood scribes quietly will allow the Courier to use the scribe's robes as a disguise which automatically resets Brotherhood reputation to neutral. Depending on one's Sneak skill they can go on to either pickpocket or kill all non-player characters necessary for acquiring all the cards for the self-destruct sequence. this tactic becomes viable due to the fact that while the self-destruct sequence is active the Brotherhood will not fire upon the player character since they are still disguised as a scribe. Also, note that certain higher up Brotherhood members (i.e. elder) will see through the disguise regardless. | |||
* | * If Veronica is in the Courier's party, the Brotherhood will not be hostile even if the player character is dressed as an NCR member. | ||
* | * If the Ranger is warned in any way about the Brotherhood, the Brotherhood will become hostile and enter the bunker to kill the player character. | ||
* | * If reputation with the NCR is too low, Dobson will not talk to the Courier and one will either have to take all the supplies and smash the radio in the bunker that Dobson is staying in or kill him. His radio can also be rigged to explode. | ||
* | * One does not need to blow up the Brotherhood Of Steel bunker; killing all the members will work but the self destruct is arguably easier as it eliminates everyone in the bunker without question. | ||
===== | =====Find the keycards===== | ||
After the Courier has gained the Brotherhood's trust, they can enter their bunker. Once they have access to the bunker, they will need to steal 3 keycards from 3 main personnel (elder, head scribe, and head paladin) in order to get the password for the self-destruct sequence or have a Science skill of 100, at the same time they can look for a [[Hidden Valley bunker key|bunker key]] for their escape later on. It is suggested that one saves before stealing from each character in order to avoid killing for the keycard if they catch the Courier stealing. One needs to go level L2 of the bunker, where they can find [[Nolan McNamara|Elder McNamara]], [[Edgar Hardin|Head Paladin Hardin]] (Or [[Ramos|Head Paladin Ramos]] based on certain choices) and [[Lars Taggart|Head Scribe Taggart]]. Head right, where one can find McNamara, who is the easiest to steal from. His [[Elder's keycard|keycard]] can be stolen when he is sitting in his chair. Hardin can be found to the left of this room in one of the three bedrooms. He will be in the room sleeping, standing, or working on his computer. Crouch, wait until one is hidden and then steal his [[Head paladin's keycard|keycard]]. Go back towards the door to L1 and go all the way up the left hallway this time. At the end is the self-destruction room, where one will also find Taggart. For Taggart, one may need a Stealth Boy as the only time one can steal his [[Head scribe's keycard|card]] is when the [[Melissa Watkins]]' view is blocked by the tower in the middle of the room. If Cassidy is a follower then she will talk to the [[Melissa Watkins|Watkins]] in the room, when she is distracted the player character can swipe his card. However, if all cards aren't collected, access will be denied. | |||
If one is unable or does not want to waste time pickpocketing the cards and their [[Science (Fallout: New Vegas)|Science]] skill is very high, one can simply hack the Very Hard terminal to start the self-destruct sequence. | |||
===== | =====Activate the self-destruct sequence===== | ||
Once the Courier has all keycards, return to the room where [[Lars Taggart]] is and obtain the password from the Override Code Generator terminal (green) next to the actual self-destruct terminal (blue). Now [[Hidden Valley self-destruct password|use the code on the self-destruct terminal]] to destroy the bunker. After activating the self-destruct sequence with the password, the Courier will instantly gain a Vilified reputation with the Brotherhood. Before beginning the sequence, be sure to pickpocket the guards protecting the Elder on the other side of L2 and steal a key to be able to leave the bunker. If one does not steal the key, they must pick the lock on the final door, which requires a [[Lockpick (Fallout: New Vegas)|Lockpick]] skill of 100. Now begin the sequence and go to L1. | |||
After leaving the bunker, the bunker will explode and there is a chance that there will be five paladins waiting to kill the player character before they can return to [[Cassandra Moore|Colonel Moore]]. | |||
===== | =====Alternative===== | ||
Alternatively, the Courier can kill everyone inside the bunker, after which they will get the message that the quest is complete. An easy way to clear level one is to go to the office on the left and kill Paladin Ramos. Then with a Science skill of 75 or more, hack the computer on the wall and set the turrets to attack registered Brotherhood personnel. This will take care of almost everyone on level one. Continue to level two and finish off the rest. | |||
It is possible to only kill the named characters in the bunker to complete this quest. | |||
{{See also|You'll Know It When It Happens}} | |||
== | ===Protecting President Kimball=== | ||
{{ | Moore wants the Courier to talk to [[Grant (Fallout: New Vegas)|Ranger Grant]] about protecting [[Aaron Kimball|President Kimball]] during his visit to [[Hoover Dam]]. One must now complete [[You'll Know It When It Happens]], and return to Moore accepting to fight for the NCR. A marker will say to go directly to the stage after talking to Moore. If the Courier stays on the stage or goes near the [[Veteran Rangers]], NCR will shoot at them (even with "full access"). the options are as follows: | ||
| | # Stay near the back until a suspicious character dressed as an [[NCR engineer]] enters the area, then crouch behind him. [[pickpocket|Pickpocketing]] him reveals that he has a [[Redundant failsafe detonator|failsafe explosive device]]. The player character has the option to then take the device back to Grant. Once this is done Grant will tell them that his rangers will deal with him, however, when the rangers approach the man, he pulls out a [[Combat knife (Fallout: New Vegas)|combat knife]] and immediately kills one of the rangers, causing panic (if one asks Grant additional questions, prior to going outside and waiting for the president, they can have Grant give them full access which allows the player character to go to the vertibird pad and use weapons. The Courier only needs to be "Liked" or better by the NCR prior for this to work). If one leaves this man alone during the speech, Legion snipers will kill the ranger stationed in the first tower (the one behind the president), and attempt to assassinate the president. Kill them and use the radio to inform Grant about the attempt, he will then call off the speech. As the president is being evacuated, he will be attacked by a Legion member disguised as an NCR engineer. He must be killed before he reaches the president, as he can kill Kimball in a single hit. | ||
|desc1 = | # As the president arrives, one can persuade the guard (Speech 50) to go onto to the vertibird pad. If one has previously been granted full access to all areas by Ranger Grant a Speech check isn't necessary. Once the [[Vertibird (Fallout 3)|Vertibird]] arrives, one can search it. Doing so will uncover a [[Vertibird bomb|bomb]] which can be defused (Repair or Explosives skill 50). After telling Ranger Grant of this, he calls off the speech, shoots the engineer responsible for planting the bomb, and gets the president back on the vertibird. This completes the quest. | ||
| | # Talk to the suspicious engineer who will stand to the left of the crowd near the sandbags. He will turn hostile and start running. By then he can be shot at. | ||
|desc2 = | # If [[Rex (Fallout: New Vegas)|Rex]] is a companion, then after talking to Ranger Grant, go the roof to await the president's arrival. After the president lands and leaves the roof the engineer will approach the vertibird and Rex may or may not growl. Talk to the engineer before he gets to the vertibird and choose the dialogue options “My dog here doesn't like you” and “Maybe I should tell the MP's”, which turns the engineer hostile, forcing an immediate evacuation of the president and completing the mission. Alternatively, if one has at least the first rank of the [[Animal Friend (Fallout: New Vegas)|Animal Friend]] perk they can "borrow" the NCR guard dog on the nearby street. | ||
| | # Kill the suspicious engineer after the vertibird lands and jump down to the next level of the [[Hoover Dam visitor center|visitor center]]. The President will then fly away in the vertibird safely, leaving only the guards above hostile and everyone else remains friendly. | ||
|desc3 = | |||
| | ==Quest stages== | ||
|desc4 = | {{Quest stage table | ||
| | |stage1 =10 | ||
|desc5 = | |desc1 =See Colonel Moore at Hoover Dam for further assignments. | ||
| | |stage2 =20 | ||
|desc6 = | |desc2 =Visit the Great Khans in Red Rock Canyon and either enlist their aid or destroy them. | ||
| | |stage3 =25 | ||
|desc7 = | |desc3 =Return to Colonel Moore with news that the Great Khans will help fight the Legion. | ||
| | |stage4 =26 | ||
|desc8 = | |desc4 =Return to Colonel Moore with news that the Great Khans have been destroyed. | ||
| | |stage5 =27 | ||
|desc9 = | |desc5 =Speak to Liza O'Malley at the NCR Embassy on the Strip for a lead on the Omertas. | ||
| | |stage6 =30 | ||
|desc10 = | |desc6 =Investigate the Omertas, and stop them if their plans oppose the NCR. | ||
| | |stage7 =35 | ||
|desc11 = | |desc7 =Return to Colonel Moore and report that the Omertas' plans have been foiled. | ||
| | |stage8 =36 | ||
|desc12 = | |desc8 =Return to Colonel Moore and lie about the Omertas' plans. | ||
| | |stage9 =40 | ||
|desc13 = | |desc9 =Remove Mr. House as a threat to the NCR. | ||
| | |stage10 =42 | ||
|desc14 = | |desc10 =Obtain a Lucky 38 VIP Keycard. | ||
| | |stage11 =45 | ||
|desc15 = | |desc11 =Return to Colonel Moore and report that Mr. House is no longer a threat. | ||
| | |stage12 =50 | ||
|desc16 = | |desc12 =Find the Brotherhood of Steel chapter in this area and deal with them. | ||
|stage13 =55 | |||
|desc13 =Return to Colonel Moore and report that the Brotherhood of Steel chapter in this area has been destroyed. | |||
|stage14 =56 | |||
|desc14 =Return to Colonel Moore and report that the Brotherhood will support the NCR against Caesar's Legion. | |||
|stage15 =60 | |||
|desc15 =Talk to Ranger Grant about protecting President Kimball during his visit. | |||
|stage16 =65 | |||
|desc16 =Return to Colonel Moore and report that President Kimball has safely left. | |||
|status16 =finish | |status16 =finish | ||
| | |stage17 =66 | ||
|desc17 = | |desc17 =Return to Colonel Moore and report that President Kimball is dead. | ||
|status17 =finish | |status17 =finish | ||
| | |stage18 =70 | ||
|desc18 = | |desc18 =Talk to Colonel Moore. | ||
}} | }} | ||